CHRIS CORNISH
 
Photographs
 
infinity series, 2008-2009
killbox series, 2003 - 2008
theatre series, 2004 - 2007
 
Films
 

spawn | railgun, 2008

self portrait (abstract plane), 2006
mythology, 2005
arena_01, 2005
arena_02, 2005

so it goes..., 2004
volume, 2004
tate modern, 2003
ballard, 2003

 
Sculpture
 
sample and hold, 2010

the zone, 2008-2010

project cube, 2009

pre-fabrication series, 2008
module series, 2007 - 2008
crater series, 2006

stage series, 2006

 
Main page
 
 
 
 
 
copyright chris cornish 
contact


 

 

 

 

 

 

 

 

 

 

 

 

A modular unit of carefully designed destruction 'hacked' from the library of a computer game and recreated on a human scale. The crater, once a random representation of violence and power becomes an inert object; the result of a reductive process of architectural design.