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| CHRIS CORNISH |
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| Photographs |
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infinity
series, 2008-2009
killbox
series, 2003 - 2008
theatre
series, 2004 - 2007 |
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| Films |
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spawn
| railgun, 2008
self portrait (abstract plane), 2006
mythology, 2005
arena_01, 2005
arena_02, 2005
so
it goes..., 2004
volume, 2004
tate modern, 2003
ballard, 2003 |
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| Sculpture |
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sample and hold, 2010
the zone, 2008-2010
project cube, 2009
pre-fabrication
series, 2008
module series, 2007 - 2008
crater series, 2006
stage
series, 2006 |
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| Main
page |
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Chroma key paint is used to create a bridge between different generations of reality, the sculpture situated in neither. Reference to computer games and the use of a 'portal' as a vehicle of transcendence upon the start and finish of a level.
An extraction
from a contemporary computer game, the sculpture represents a meeting
point of real and virtual, violence and contemplation. The crater
has become a familiar icon in modern history; a strange, magical interruption
through architecture and landscape which bears witness to a lost event.
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