CHRIS CORNISH
 
Photographs
 
infinity series, 2008-2009
killbox series, 2003 - 2008
theatre series, 2004 - 2007
 
Films
 

spawn | railgun, 2008

self portrait (abstract plane), 2006
mythology, 2005
arena_01, 2005
arena_02, 2005

so it goes..., 2004
volume, 2004
tate modern, 2003
ballard, 2003

 
Sculpture
 

sample and hold, 2010

the zone, 2008-2010

project cube, 2009

pre-fabrication series, 2008
module series, 2007 - 2008
crater series, 2006

stage series, 2006

 
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Chroma key paint is used to create a bridge between different generations of reality, the sculpture situated in neither. Reference to computer games and the use of a 'portal' as a vehicle of transcendence upon the start and finish of a level.

An extraction from a contemporary computer game, the sculpture represents a meeting point of real and virtual, violence and contemplation. The crater has become a familiar icon in modern history; a strange, magical interruption through architecture and landscape which bears witness to a lost event.