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| CHRIS CORNISH |
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| Photographs |
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infinity
series, 2008-2009
killbox
series, 2003 - 2008
theatre
series, 2004 - 2007 |
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| Films |
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spawn | railgun, 2008
mythology,
2005
arena_01,
2005
arena_02,
2005 so
it goes..., 2004
volume, 2004
tate modern,
2003
ballard,
2003 |
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| Sculpture |
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the zone, 2008-2009
platform, 2009
project cube, 2009
pre-fabrication
series, 2008
module
series, 2007 - 2008
crater
series, 2006
stage
series, 2006 |
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| Main
page |
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Death has been
part of computer gaming since its earliest days. A player can die
and re-spawn dozens of times, reducing mankind’s greatest and
most frightening mystery to a momentary inconvenience.
‘spawn | railgun’ takes it’s cues from just such
a situation; camera motion has been tracked from computer games played
online, the environment pays reference to the creation of Hollywood
special effects and illusion.
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